![]() When in the exhausted state, Spears have a curved throw speed and trajectory, dealing only 0.3 damage. Gourmand crossing a gap in Outer Expanse by simply jumping and double-throw boosting with a Spear and Rubbish. This gives Gourmand more forward momentum than a normal throw, allowing them to cross wider gaps than by normal throw-boosting. Gourmand is completely immune to Spears while rolling.ĭealing 3 damage on hit, throwing a Spear instantly exhausts Gourmand and initiates a roll. Rolling can also be used for defense, dealing 1.0 damage and stunning creatures for 2.4 times as long as sliding. Gourmand can roll for a significantly longer time than other Slugcats, making it another good option for traversing flat areas. Gourmand is completely immune to spears while sliding. Sliding can also be used for defense, dealing 0.25 damage and temporarily stunning creatures. ![]() Gourmand has a very powerful slide, able to traverse up to ~2/3rds of the screen, making it ideal for traversing flat areas quickly. However, it is easier for Gourmand to enter and remain in an exhaustive state when near predators, in rare cases being triggered only by throwing a rock. Excessive sliding, jumping, and throwing Spears cause Gourmand to enter this state. Gourmand recovers energy when all controls are released. When exhausted, Gourmand's Spear throws do less damage and travel a shorter distance. When in this state, Gourmand's speed and jump height are significantly reduced. Gourmand has an exhaustion mechanic similar to that of Starving. 3.0 only when not exhausted - reduced to 0.3 when exhausted. Throwing skill affects velocity and trajectory. The list of foods, in suggested order (entries marked with "or" require only one of the two to be eaten):Ībilities & Attributes Stats The food tracker is found above the Gourmand's food bar, and shows any items they have eaten so far, and a flashing icon of the next suggested food, though foods may be eaten in any order. Gourmand also has the optional objective of completing their food tracker with 22 different types of food, which awards an alternate ending and unlocks Slugpups in both the Arena mode and all subsequent campaigns for the Gourmand themself, the Survivor and the Hunter, where they randomly spawn in Shelters. ![]() The Unfortunate Development part of Five Pebbles contains less Rot than usual, but more than Hunter.Garbage Wastes is more dangerous, containing more Rot than usual but less than Hunter.Predators are more common and difficult.The Slime Mold items in Gourmand's starting area are a unique larger variant, providing two food pips when consumed rather than just one.įood: Karma: Area: Shaded Citadel World Changes The Gourmand's opening cutscene shows an illustration of Gourmand surrounded by Slime Mold, which then fades to show Gourmand in-game, holding Slime Mold in Shaded Citadel. Holding Up and Grab inputs while holding two different food items eats them as a meal, granting an additional food pip. Similarly to Hunter, the Gourmand can eat from the bodies of slain creatures, though this gives 1/2 the food pips it normally would (save for Centipedes, which all Slugcats except Saint can eat). Software description provided by the publisher.7 food pips are required to hibernate, while up to 4 may be stored for the next cycle. Brand new survivors like the Captain and MUL-T join classic survivors such as the Engineer, Huntress, and-of course-the Commando. Tackle the adventure solo or with up to three friends in online co-op, or compete in the rotating challenge of the Prismatic Trials. ![]() With randomized stages, enemies, and items, no run will ever be the same. Learn the secrets of the Artifacts to toggle gameplay modifiers like friendly fire, random survivor spawns, item selection and more. Unlock a crew of ten playable survivors, each with their own unique combat style and alternate skills to master. The more items you encounter, the more lore (and strategy) you’ll discover through the logs. The more items you collect, the more their effects combine, the more surprising some of those combinations might be. More than 110 items keep each run fresh and full of new challenge. A unique scaling system means both you and your foes limitlessly increase in power over the course of a game. Fight your way to the final boss and escape or continue your run indefinitely to see just how long you can survive. Over a dozen handcrafted locales await, each packed with challenging monsters and enormous bosses that oppose your continued existence. Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own.Ĭombine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |